I'm currently in the process of creating another website specifically for my portfolio. LazyMonkey.info will be for stories section while work and school stuff will be transfered to CloverFall.com later this year.
I'm also in the process of job searching and interviews while doing my school assignments and personal stuides at the same time. Phew!
måndag 27 september 2010
torsdag 25 mars 2010
Animation with Flash Report 06
Animation with Flash Report, Entry 06 - Putting it all together
I'm more or less halfway through animating the assignment as of today. Unfortunately, I'm a little behind schedule due to 2 major issues; a personal and a business issue. The first being my 1 year old kid fell from a chair and dislocated her arm joint and we had to wait at the hospital almost the whole day on Monday....*grumbles*. The latter being my client wanting some changes done to her company's website this week (since they're scheduled to launch the homepage next week --- www.firstbitumen.com) so I had to squeeze in the webdeveloping hours along with my assignment hours. Luckily for me though, I actually managed to study while working since I made some Flash stuff for the website.
My Flash CS4 trial will run out this Sunday so I better be done with the assignment by then. I'm a little stressed out but it's all good fun! Nothing is more fun than animating! (well, ok, gaming maybe....and shopping. Hehe.) Animating is a lot of work! But it's very rewarding too. I feel so proud when I see the stuff I draw come to life no matter how crappy they are.
I'm not sure if my animating methods in Flash are the smartest/simplest/productive ways but I have so few time to experiment with other methods now and it's probably best for me (time-wise) to just stick with what I am confident with (motion tween and classic frame-by-frame animation) for this round.
I'll be visitng Flash over and over again, (I have the old MX version though) so I'm very sure I'll learn a few tricks later :)
My break is almost over, now back to animating!
I'm more or less halfway through animating the assignment as of today. Unfortunately, I'm a little behind schedule due to 2 major issues; a personal and a business issue. The first being my 1 year old kid fell from a chair and dislocated her arm joint and we had to wait at the hospital almost the whole day on Monday....*grumbles*. The latter being my client wanting some changes done to her company's website this week (since they're scheduled to launch the homepage next week --- www.firstbitumen.com) so I had to squeeze in the webdeveloping hours along with my assignment hours. Luckily for me though, I actually managed to study while working since I made some Flash stuff for the website.
My Flash CS4 trial will run out this Sunday so I better be done with the assignment by then. I'm a little stressed out but it's all good fun! Nothing is more fun than animating! (well, ok, gaming maybe....and shopping. Hehe.) Animating is a lot of work! But it's very rewarding too. I feel so proud when I see the stuff I draw come to life no matter how crappy they are.
I'm not sure if my animating methods in Flash are the smartest/simplest/productive ways but I have so few time to experiment with other methods now and it's probably best for me (time-wise) to just stick with what I am confident with (motion tween and classic frame-by-frame animation) for this round.
I'll be visitng Flash over and over again, (I have the old MX version though) so I'm very sure I'll learn a few tricks later :)
My break is almost over, now back to animating!
onsdag 17 mars 2010
Animation with Flash Report 05
Animation with Flash Report, Entry 05 - A little sneak peek
This drawing was done just a few moments ago. It's a still picture and there'll be texts telling the viewers what's going on the screen.
This scene is when Hikaru and Hiro walked to their target's residency.
For some reason, they both look like chibi (compressed, cute) versions of themselves whenever I draw bird's eye perspective. Hmmm....
This drawing was done just a few moments ago. It's a still picture and there'll be texts telling the viewers what's going on the screen.
This scene is when Hikaru and Hiro walked to their target's residency.
For some reason, they both look like chibi (compressed, cute) versions of themselves whenever I draw bird's eye perspective. Hmmm....
Animation with Flash Report 04
Animation with Flash Report, Entry 04 - Characters Drawing Progress
Now it's 3 days into the week which I dedicate to drawing up the characters (and their animations if any). It's a gruelling process! Especially considering that I'm strugging with my inner "demon" from pouncing on the game controller (Final Fantasy 13...) and trying my best to concentrate on the work at hand. Discipline can be torturous!
Anyways, the assignment is very interesting for me for the most part because I'm creating an animation based on my own stuff. So it feels rewarding even though it's a lot of work.
I've divided the tasks of drawing the characters into several scenes per day so I don't lag behind the schedule and by Friday 19/3, I will have all scenes done. Saturday and Sunday will be used as touch-up sessions.
Due to the overwhelming amount of drawing and colouring to be done and that I shaded every character so that they are coherent with the backgrounds (no flat colours or black shadowing), I came to a conclusion that I need to use tweening instead of frame by frame drawings even for the simpler movements. The end result may not be as beautiful and natural as I planned but time is of the essence! Plus, the whole course is really about how good one is at Flash (at least that's what I think...?).
Now it's 3 days into the week which I dedicate to drawing up the characters (and their animations if any). It's a gruelling process! Especially considering that I'm strugging with my inner "demon" from pouncing on the game controller (Final Fantasy 13...) and trying my best to concentrate on the work at hand. Discipline can be torturous!
Anyways, the assignment is very interesting for me for the most part because I'm creating an animation based on my own stuff. So it feels rewarding even though it's a lot of work.
I've divided the tasks of drawing the characters into several scenes per day so I don't lag behind the schedule and by Friday 19/3, I will have all scenes done. Saturday and Sunday will be used as touch-up sessions.
Due to the overwhelming amount of drawing and colouring to be done and that I shaded every character so that they are coherent with the backgrounds (no flat colours or black shadowing), I came to a conclusion that I need to use tweening instead of frame by frame drawings even for the simpler movements. The end result may not be as beautiful and natural as I planned but time is of the essence! Plus, the whole course is really about how good one is at Flash (at least that's what I think...?).
torsdag 11 mars 2010
Animation with Flash Report 03
Animation with Flash Report, Entry 03 - A Little Recap on the Idea Pitch
I thought of writing the Idea Pitch (Assignment 2) briefly in this post just so that this entire report/work progress blog flows and become easier to read and understand.
The idea:
To create a 2 minutes and 20 seconds (maximum) animation based on my own story "Tales of 2 Ronins" with Flash.
The methods:
While most of the graphics are to be done with Photoshop, simpler graphics (i.e. bubble speeches) are to be created directly with Flash. Due to time constraint, the animation wont have 25 cels per second (but the frame rate will still be 25 frames/second). There are simply TOO much to draw otherwise!
Some of the movements (i.e door opening) will incorporate Flash's motion tween just to make my life easier.
I'm creating all the raster images much larger than the intended final display ratio because I'm following the advise of my ex-lecturer when I was in MMU; "Make things really HUGE! And then size them down in the final production. That way mistakes are made hardly visible". Now I'm putting that theory to the test!
The story:
Tales of 2 Ronins is one of my original stories I created as a nod to Japanese mangas (comics) which have inspired me through many years. You can call it a tribute to Japanese mangas if you wish.
It is set in a fictitious land (alternate 1700-1800AD Japan, perhaps?) where samurai code of honour was upheld vigorously by swordsmen.
The story tells the lives of swordsmen; Hiro and Hikaru who later became ronins due to them abandoning said code.
The animation:
The animation in this assignment will feature a look on Hiro's and Hikaru's day where they were ordered by their master to attack a rival clan.
Right now I'm rushing through the characters' animations until the whole of next week. I will [hopefully] begin animating on Monday, 22nd March 2010.
I thought of writing the Idea Pitch (Assignment 2) briefly in this post just so that this entire report/work progress blog flows and become easier to read and understand.
The idea:
To create a 2 minutes and 20 seconds (maximum) animation based on my own story "Tales of 2 Ronins" with Flash.
The methods:
While most of the graphics are to be done with Photoshop, simpler graphics (i.e. bubble speeches) are to be created directly with Flash. Due to time constraint, the animation wont have 25 cels per second (but the frame rate will still be 25 frames/second). There are simply TOO much to draw otherwise!
Some of the movements (i.e door opening) will incorporate Flash's motion tween just to make my life easier.
I'm creating all the raster images much larger than the intended final display ratio because I'm following the advise of my ex-lecturer when I was in MMU; "Make things really HUGE! And then size them down in the final production. That way mistakes are made hardly visible". Now I'm putting that theory to the test!
The story:
Tales of 2 Ronins is one of my original stories I created as a nod to Japanese mangas (comics) which have inspired me through many years. You can call it a tribute to Japanese mangas if you wish.
It is set in a fictitious land (alternate 1700-1800AD Japan, perhaps?) where samurai code of honour was upheld vigorously by swordsmen.
The story tells the lives of swordsmen; Hiro and Hikaru who later became ronins due to them abandoning said code.
The animation:
The animation in this assignment will feature a look on Hiro's and Hikaru's day where they were ordered by their master to attack a rival clan.
Right now I'm rushing through the characters' animations until the whole of next week. I will [hopefully] begin animating on Monday, 22nd March 2010.
onsdag 10 mars 2010
Animation with Flash Report 02
Animation with Flash Report, Entry 02 - Progress (Background)
Thanks to the fact that I started quite early with the backgrounds, I've now finished with them all and began starting with the characters' drawings as of today. Below are samples of the backgrounds in the animation:

Thanks to the fact that I started quite early with the backgrounds, I've now finished with them all and began starting with the characters' drawings as of today. Below are samples of the backgrounds in the animation:

Animation with Flash Report 01
Animation with Flash Report, Entry 01 - My views on Flash
I've started with the final assignment last week (1st March 2010) and began developing the backgrounds for the scenes in the animation "Tales of 2 Ronins".
In between the drawings and colourings of the background, I managed to sneak in some Flash exercises and trying to get accustomed to Flash's environment a little more. I'm still a quite daunted with its complexity (or simplicity, depending on how one looks at it) perhaps mostly due to the fact that I'm so used to other Adobe's programs such as Director and After Effects which have similar interface as Flash. I used to take the coward's way out by avoiding Flash and opted for Director or After Effects and later converting the result to .swf file (thus having more work to finish than necessary). Now I'm facing Flash head-on!
Right. Anyways, I'm still having a few difficulties with the vector tool (namely, the Pen tool) in Flash as I'm very used to Photoshop's Pen tool. The changes done on Flash with the Pen tool can feel a bit confusing and I dont often get the results I was expecting...(e.g tried to drag and change a vertex and ended up with multiple vertices on the same spot! Argh!).
I will be using a lot of bitmap graphics (the backgrounds and the characters) but there will be some vector graphics in the animation too. Things such as sword swiping effects, bubble speeches and other, non-complex images will be vector graphics.
I might be biting more than I can chew at the moment considering the fact that I'm an absolute newbie with Flash (nevermind the fact that I'm good at Director --- it's a different story. Period.) and attempting an over 2 minutes [mostly] hand-drawn animation within slightly over 2 weeks time limit. Ahhh.....
I've started with the final assignment last week (1st March 2010) and began developing the backgrounds for the scenes in the animation "Tales of 2 Ronins".
In between the drawings and colourings of the background, I managed to sneak in some Flash exercises and trying to get accustomed to Flash's environment a little more. I'm still a quite daunted with its complexity (or simplicity, depending on how one looks at it) perhaps mostly due to the fact that I'm so used to other Adobe's programs such as Director and After Effects which have similar interface as Flash. I used to take the coward's way out by avoiding Flash and opted for Director or After Effects and later converting the result to .swf file (thus having more work to finish than necessary). Now I'm facing Flash head-on!
Right. Anyways, I'm still having a few difficulties with the vector tool (namely, the Pen tool) in Flash as I'm very used to Photoshop's Pen tool. The changes done on Flash with the Pen tool can feel a bit confusing and I dont often get the results I was expecting...(e.g tried to drag and change a vertex and ended up with multiple vertices on the same spot! Argh!).
I will be using a lot of bitmap graphics (the backgrounds and the characters) but there will be some vector graphics in the animation too. Things such as sword swiping effects, bubble speeches and other, non-complex images will be vector graphics.
I might be biting more than I can chew at the moment considering the fact that I'm an absolute newbie with Flash (nevermind the fact that I'm good at Director --- it's a different story. Period.) and attempting an over 2 minutes [mostly] hand-drawn animation within slightly over 2 weeks time limit. Ahhh.....
lördag 2 januari 2010
Merry Xmas! And welcome 2010!
I got Tekken 6 as Xmas gift this year and wow! What a shocker! Tekken 6 feels so different. I played a quicky and the story mode is a bit like Xenosaga meets Tekken. Anyways, Lee was entertaining as usual but he's becoming less and less cute over the years. Oh well.
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